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TTRPG Boss Fight Rules
D&DTTRPG

Boss Fight Rules

By ItsScottish
April 25, 2026 2 Min Read
0

Sometimes when we play I like to state we are under “Boss Fight Rules” and that for experienced players is something they are aware of but for the newer player this can cause confusion, as such allow me to elaborate.

During standard play I am happy to run things back a bit, allow you to take things back and I am overall a bit more generous. The phrases “I would have” and “I meant to” carry more weight because its a random encounter, a trash mob.

In a boss fight, everything matters – you should know exactly what you want to do. You should already be thinking about your next turn when you finish your last turn, as such, Intent matters. The phrases “I would have” and “I meant to” now become “Next time I will remember to”. There are no take backs. This is straight up Rules Lawyer territory.

  • Once you let go of the token and it moves, if the move is legal, the move is final.
    • We have guide lines and grids that show the exact movement. If you made a mistake, you should be more careful next time.
  • Words matter.
    • If you are going to jump off of something and you commit that movement with those words, you accept the consequences.
    • This is the same for Spell Template Boxes.
  • Note Takers paradise.
    • If you do something that the creature is immune to – well now you know. Remember that for your next turn. Write it down and keep it safe.
  • Everything must align 1:1 on a box.
    • No half measures to get more. XGE P. 87 Token Method. Whole squares only
  • It goes both ways.
    • I may debate a spell or an attack, but once I click it off – it’s final. That happened, regardless. Same with Legendary Actions & Resistances.

Let the fog of war roll over or lock in – either way its bound to be fun.

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ItsScottish

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